Bisso na Bisso

Project ~ This project is my final Master Design Research Project. After working in Senegal, Africa, I became fascinated by the African way of life, welcoming culture, and the strong relationships built between the different members of the community as their paths cross. I was interested in learning more about the systems that people use to create sustainable and independent communities with limited reliance on external help. While living in Glasgow, I became curious about how the African communities are living in a UK context. Moreover, I wanted to learn more about the current systems of use to enable them to grow and develop. After three months of research, meetings, discussions with the African community, I realised that one of the most important components to creating lasting African communities was the business. “Entrepreneurship is part of the African Culture because nothing has been given to us.” “If you are African and present your business idea, it’s still a big challenge.” How can we create an innovative business system that supports African communities in Glasgow? I created Bisso na Bisso (meaning between us in Lingala), which is a collaborative mentoring mobile application. This application gives the opportunity for future African entrepreneurs to volunteer in […]
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Lumino – Activity & play

Project ~ This Design Innovation project was about looking at Health and Well-being in the context of the Outer Hebrides (Islands on the West coast of Scotland). We found out that although they are often cited as some of the happiest places to live in the UK, there are also paradoxically certain areas that need serious attention regarding the health of children and young people there. We focused on the lack of physical activity, especially during the winter season, as the catalyst for the project. The objective became to investigate how can we create opportunities for children to be active through play in the Outer Hebrides. We choose to work with children between 8 to 12 years old. We carried out engagement with our stakeholder groups via observations in primary schools on the isle of Lewis, we meet with people from local organisations and had a workshop with local mums from Ness. Our main discoveries and insights came from a workshop we did with children in a primary school: we asked them to represent their dream playground through collage. The concept developed is a travelling light playground that involves modular furniture that children can assemble in different configurations. Lights are set within the blocks and could […]
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Wizz – Drones & IoT

Project ~ This Design Innovation project’s objective was to conceptualize and develop entirely new forms of practice about innovative ways of living. We had the opportunity to design innovative artefacts, services, environments, experiences and interactions regarding the ways in which the Internet of Things can connect rural and urban areas, and shape design experiences with the help of drones. We had to research and think about our relationship with this emerging technology today, and what the drones could become tomorrow; how we can develop a new use of it to connect rural and urban areas. The final concept developed is Wizz, a drone thanks to which you can experience the world through the vision of different animals. Wizz consists of two devices, the drone and the glasses that the user wears during the experience. The glasses are the device through which the user sees and experiences its surroundings when using the drone. It has three modes of vision: human, which is the usual way of seeing, drone POV which changes the display to what the drone is currently seeing without any filters, and animal view which makes the drone, and the user consequently, to see the surroundings in a way that a […]
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